While we have not yet made arrangements for the second SIM to connect to Malkavia City and create a formal attachment to the Rem Region, we do accept their rules as our own. This helps insure players ease of travel between SIMs. Please take the time to become familiar with the rules. Staying as a resident of the SIM Weapons means you have to agree to the rules below. Entering the RP area means you have read and understand the rules.
Weapons is a smugglers cove. The castle that sits upon the Dragons lair is home to the Vampires that protect them and the other mystical creatures that reside within. The land and water is open to RP. Travel by boat is permissable as such vessels are provided for you. Many ammenities have been included to add to your RP fun. We encourage you to explore and learn how to make use of them. A seperate notecard will list details that will assist you in making use of these items scattered all over the SIM. Travel by boat is permissable as such vessels are provided for you. All are invited to make use of them. No others may be rezzed upon the water without prior approval from the SIM owners. The large ship is a base, not a sailing vessel. Those used for RP in the SIM are located at the Lighthouse and under the Stone Dragon Tavern.
Please show respect to our staff as we expect them to show the same to you.
.:SIM owners - Admins Senior GMs:.
Vanora Constantine - Raeynns Constantine
.:Estate Managers:.
Nadine Nozaki - Xerxis Rodenberger
.:GM staff:.
Nadine Nozaki - Xerxis Rodenberger - Mathman Orellana - Amari Toxx
.:Not accepting GM applications at this time:.
. .. … .: WELCOME TO WEAPONS :. … .. .
.:Sub rules for Weapons:.
AVATAR LIMIT IS SET TO 40 PLAYERS
RULE CHANGES WILL ALWAYS BE POSTED! You are responsible for reading over the rules and knowing of such changes. There is no excuse for not observing the rules. Entry into the RP area means you agree to abide by our rules and that of the REM region without fail. Renters are not above the rules. Break them and you will forfeit unused rent and the ability to rent again. Renting is a priviledge, not a right.
NO BUSINESSES ON THE GROUND OR IN SKYLOTS. Mall space is provided for such. Private rentals are to be used to create a home type enviroment. SECURITY SYSTEMS by renters are NOT allowed. Nor are private TP systems not put in place by the SIM owner.
Structures on the ground are possible clan bases and RP buildings. Entry into occupied structures must be RPed. Poseballing in will result in ejection from the SIM. Repeat violaters will be banned.
NO CHILD AVATARS PERIOD! If you RP drawf or elf, your character will need to look like one and not like a human child. It has to be obvious, not questionable.
NO FIGHTING IN THE MALL OF ANY SORT!! Browsing and patronage of our vendors is encouraged. Please keep time spent in the mall to a reasonable amount. You may NOT TP back to the mall to flee a fight. The OOC arena is just that and is also not to be used to flee a fight.
While RPing in Weapons, gestures are not allowed. You will be warned only once. Second offense will result in ejection from the SIM and a possible ban. NO GESTURES UPON ENTERING THE RP AREA.
SIM perfomance is monitored. If you are overly scripted you may be asked to remove items. To RP in Weapons does not require the use of personal HUDS other than the CCS Meter itself and a weapons HUD, Avatar HUD and or AO and possibly a collar. We don't wish to limit your fun but expect you to comply if we ask you to lower your script number while in Weapons. Rule of thumb, if you only make use of it when in private RP, remove it before entering the RP area.
NO FACE LIGHTS!! Weapons prohibits use of facelights. Remove them before entering the SIMs RP area. If you are found using them you will be asked to remove them. Failure to do so will result in your removal from the SIM. If you need an extra light source, take a candle from the one at the REZ area, the gypsy campsite or within the entry of the church. We make use of Global time. The only light sources within the SIM should come from natural elements.
Remember, this is a Medieval Dark RP SIM. While a dress code is not mandatory at the moment, we encourage you to dress in period style. Dress code may become mandatory.
Regarding GUNS in Weapons: ONLY aubreTec VX-7 Scorpions are allowed to be used. If you are found using any other type of gun in the SIM you will be ejected. THIS IS NOT UP FOR DEBATE! This is your only warning!
We wish to encourage active RP. The meter is a compliment to RP, not the focus.
Weapons will allow preapproved characters to have protection. These characters will focus directly on RP and expect you to be willing to RP well should you approach them. The better your RP, the more you stand to earn in XP awards:
Dragons are a protected species within the SIM. To be a Weapons Dragon requires prior approval, group add and a special tag. They may not be attacked unless quality RP is underway and the Dragon attacks first. If the Dragon fails to attack, consider it an honor and walk away but save your text and turn it in to a Weapons GM for bonus review. XP bonuses can be gained by observing this rule and RPing well with a Dragon. Failure to observe this rule will result in ejection from the SIM and possible SIM ban. This is part of the SIMs developmental RP backstory and is not up for debate. Dragons roaming under protection will have their names listed in our rule card as well as their name and image shown in the mall area. DO NOT TRY TO PRESENT YOURSELF AS A PROTECTED DRAGON IF YOU DO NOT HAVE PERMISSION! Only PROTECTED Dragons have flight ability while in Weapons.
Merfolk are protected species within the SIM. To be a Weapons Mer requires prior approval, group add and a special tag. They may not be attacked unless quality RP is underway and the Mer attacks first. If the Mer fails to attack, get out of the water and save your text. XP bonuses can be earned for excellent RP with such creatures. Mer under protection will have an official notice shown in the Mall area of the SIM. DO NOT TRY TO PRESENT YOURSELF AS A PROTECTED MER IF YOU DO NOT HAVE PERMISSION!
Weapons is an ENGLISH speaking SIM. Not understanding ENGLISH means translating the rules. Translators are provided at the REZ area, the TP area and the Lighthouse. You must make use of a translator while active in the RP area. Not understanding the rules as they are in print will not be excusable once you enter the RP area.
. .. … .: Weapons last updated 5/14/2010 :. … .. .
++Rem Region Rules++
(Vampire Island, Vampire Highlander, Malkavia city, Malka City, Rem, Salvation, Bury island, Eternal Curse, Sabaoth)
While here you do not have right be asshole or attack GMs on duty or argue with them period.
Updated 23rd april 2010
Read and understand these rules BEFORE engaging in Role Play (RP) in any of the Rem chain Sims. Ignorance of these rules is not a valid excuse for failing to adhere to them. In other words, don't say we didn't tell you. Ignorance is not a exuse….
If you experience any trouble, call for a GM using the HUD, DO NOT TARGET A GM THAT YOU KNOW, OR ARE FRIENDS WITH, USE THE HUD.
APPLICABLE RULES
The Sims adopt the rules of the City of Lost Angel's (CoLA) with the exception of the rules as detailed below. In the case of a conflict of rules between CoLA and Rem Region, Rem Region rules shall govern. If rules are silent on a topic, CoLA rules shall apply.
To read the CoLA rules, browse to:
http://www.ccs-gametech.com/
These rules assume you have some knowledge of CCS and combat related roleplay such as CoLA, Toxia, etc. If something doesn't make sense, ask a GM or Sim Staff. Ignorance of the pertinent terms, concepts or rules will not excuse you from abiding by them. Please read the CoLA rules first before proceeding.
LINDEN LABS TERMS OF SERVICE (TOS)
By rezzing and playing in Rem Region sims you are agreeing to abide by the Linden Labs Terms of Service Rules.
BY ENTERING SIMS, YOU ARE AGREEING TO THE FOLLOWING:
You are over the age of eighteen.
You are not offended by violence, adult language, or sexual content.
You agree to allow the use of chat logs by by sim owners, GM's and administrative staff for the sole purpose of determining game rule violations. Logs will never be used in any fashion except in sim administrative situations.
LEGAL
Persons not over the age of eighteen are trespassing when they enter Sims and are legally liable for their own actions!
The owners of Sims defer ALL responsibility beyond this agreement, in legal liabilities, to the trespassing party.
DEFINITIONS
AFK - Away from keyboard
RL - Real Life (rumored to exist)
CCS - CoLA Combat System
CoLA - City of Lost Angel's
FTB - Fade to black
GM - Games Master
HP - Health Points
XP - Experience Points
IC - In character
OOC - Out of character
RP - Role play
COMMUNICATION
Out of Character (OOC) communication vs. In Character (IC) communication -
Use OOC sparingly in chat. it disrupts the RP.
If you must communicate OOC, frame your statements with brackets (( )). This tells everyone that what you are saying is you, the person at the computer, and NOT your character within the game.
If you use OOC conversation too much, you may first receive a warning from a GM. If a second warning is required, expect it to be accompanied by some form of discipline.
Instant Messages (IM's) are ALWAYS considered OOC. With this in mind, be aware that OOC insults are strictly forbidden.
If you are level 11 or above, you have been in the CCS system a while and are expected to know the difference between OOC and IC communication. Blurring the line between the two could result losing XP and / or a potential ban from the sim A one day ban to start, with more added as necessary. Since you are over eighteen, we expect you to behave like an adult, so claims that you were instigated or goaded into OOC insults are not an acceptable excuse.
If you are below level 11, the decision is up the GM on site.
WEARING THE CCS METER
CCS Meters are available for free at teleport points on all sims.
While you are on any of the sims you are required to wear your CCS meter, whether you are actively engaged in combat or not.
If you are AFK you must type /9 off in open chat to turn your meter to Noncombative. Failure to do this could result in a charge of Camping (see Camping for XP section)
There are two exceptions to this rule:
1) If you are wearing an "Observer" tag (See Observer section)
2) You are choosing to deny role play with an individual. (See Role Play Avoidance section)
Removing and reattaching your CCS meter In order trick the CCS system into resetting your Hit Points (HP) and Stamina is not allowed under any circumstances. If you are sparring or training and you die, you must still use player healers, heal balls or time to regain these stats.
Removing your CCS meter or going "Noncom" after a battle has begun in an attempt to avoid that battle is not permitted.
OBSERVERS
Observers are welcome in the Rem Region Sims to test the waters and see if this type of RP is right for them. While they are evaluating the sims, they are not required to wear a CCS meter. Instead, they are suggested to wear the Observer tag, . Observers may not interact with other players except through IM or infrequent use of OOC chat (within brackets). Observer status is temporary, and if a player or GM suspects you of taking advantage of this status in order to spy, grief, or other illegal activities you may be asked to leave, or banned.
METAGAMING
Metagaming is the act of using information obtained through OOC means in IC Role Play. It is strictly forbidden.
Such OOC information includes:
Any information obtained by reading a players profile.
Information appearing in the floating text over a character's head.
Your character, upon first meeting someone, knows nothing about them. The must go through the same process of discovery you would have to go through on meeting a stranger.
There are minor exceptions. Vampires, for example, have heightened senses and may be able to smell demons. Humans, with the right device, may be able to locate lycans, etc. Use these sparingly, and let your character draw information out of people. That's what they'll be doing with you.
CHILD AVATARS
Child avatars ARE not allowed in Rem Region Sims,
CAMPING FOR XP
Strictly defined as going AFK for longer than 10 minutes. If you are away for longer than 10 minutes, you need to use "/9 off" to go noncombative.
If a GM talks to you and you do not answer, he or she will wait 10 minutes and try to talk to you again, if you still do not answer, it is considered as camping and the punishment will be given as such.
This rule extends to all in-play and out-of-play areas within, under, over and inside the sim. (Therefore, you cannot XP Camp inside your private skybox or sitting on a prim thousands of meters in the sky or under the ocean or wherever).
Bottom line, you can't do it. Period. Camping will result in penalties. GM will be required to carry these penalties out, it is their job and you be punished.
JUMP / MOVEMENT ENHANCERS
It is forbidden to use any form of Jump or Movement Enhancer or grappling Hooks during combat, to chase after someone, to follow someone, to flee someone, to spy on someone, to taunt someone, or to locate sniper positions.
Jump enhancers are only ok to explore, not to cause mischief or to create a combat advantage.
Motion enhancers involving the ability to TP to camera or go non-physical are not allowed at all. All Sky platforms/sniper locations are accessible via Public TP's or ladders. There is no need to use an enhancer
IN-PLAY AREA
All areas, excluding malls, and battle arenas, are considered ((IC)) and therefore are open for rp and attack.
ROLE PLAY AND COMBAT
Combat must include Role Play. An attack without some form of Role Play, by individuals or groups, is prohibited.
Exceptions to this are:
Rem. Rem is a warzone, and rp is not needed for an attack. You rezz in rem, be ready for a fight.
Mutually consensual combat, i.e. sparring.
Combat as part of an event, i.e. tournaments
In other words, you can't just attack someone without an IC reason that has some roleplaying up front. Even group battles must have some sort of roleplay before the battle or invasion by the faction members or leaders.
A Role Play foundation must exist prior to the attack, but does not need to be revealed until after the attack.
Example:
Player A attacks Player B without any RP beforehand. After defeating Player B, Player A says "That's for what you did to my sister."
The attack had a valid RP reason.
Reading avatar names or tags and attacking them based on that information is metagaming and is forbidden.
Attacking someone and teleporting away is a bannable offence.
Combat without RP is a bannable offense and chat logs may be used to support the infraction.
Removing your CCS meter or going "Noncom" after a battle has begun in an attempt to avoid that battle is not permitted.
ROLEPLAY AVOIDANCE
If you don't want to role play with someone, what do you do? Follow these three steps and you'll be fine.
1. Contact that person in IM (remember that IM is always OOC so be polite and no insults) and explain the situation. You will need to have a GOOD reason to avoid RP.
2. If the other party does not comply with your wish and continues with the RP, call a GM.
3. Don't leave the location or otherwise you'll not be able to solve the situation.
Call a GM and wait for their instructions on how to handle the situation.
PUBLIC AND PRIVATE HEAL BALLS
Public Heal Balls are located in Hospital / Common areas and may be used by all to heal.
Private Heal Poses are only allowed in OOC space … NOT during IC combat. Rezzing a personal healer in an In Play area is not allowed.
IC healing may ONLY be by Public Heal Balls, player healers or naturally (i.e., over time).
If you leave a fight to use Public Heal Balls, you cannot return to that fight. You can however join another fight somewhere else and you can defend if you are attacked.
You cannot use a Public Heal Ball while being attacked. If you do use a Public Heal Ball during an attack, your attacker may continue to attack.
Examples:
If player A attacks player B, is defeated, then uses the Public Heal Balls, Player A is out of that fight.
But if Player A tries to RP with Player B after using the Public Heal Balls, they are starting a new session.
If player A walks away and is attacked by player B after healing, then they can defend.
CORPSE CAMPING
Natural Revive takes five minutes. When someone revives naturally they have only less 30 HP. Players are not allowed to kill or use any skills on anyone who has just naturally revived unless they attack first. You must state ((Natural Revive)) and step to the side, using skills will put you back in action, and a target. Remember sometimes things occur and you are killed while Natural Revive, please do not start ooc problems, if this occurs, 90% of the time it was accidental.
If they are healer revived, restored or resurrected, they are fair game and may be considered a target.
Examples:
1. If you revive a defeated enemy for RP, you may not attack them again for five minutes.
2. Do not use wrack or feed on anyone who has Natural Revived and has under 30hp. Even if they are captive.
WEAPONS
We allow 2 weapons in total per AV only. The following Combinations are the allowed
1) Only 1 melee weapon can be used at a time. Animation fist count as a melee weapon. Dual handed weapons are permitted, ex: claws, knuckles. This is still 1 weapon but classed as using two hands so no other weapons maybe used ie 1 handed guns, with dual use melee weapons.
2) Guns do not count as a melee weapon, so you can wield a one handed gun and one melee weapon. You can use the melee weapon without having to holster the gun.
3) You can weild a two handed gun, ex: rifle and a NON enhanced melee animation, BUT you must holster the gun before using melee.
4) You can not shoot through prims or walls.
THE GM HAS THE RIGHT TO TELL YOU TO REMOVE A WEAPON IF THEY SUSPECT YOU ARE GAINING AN UNFAIR ADVANTAGE OVER OTHER PLAYERS BY YOUR WEAPON COMBINATION. FAILURE TO FOLLOW THESE RULES HAS SEVERE CONSEQUENCES. BY ENTERING THESE SIMS, YOU AGREE TO THESE CONDITIONS.
Melee Animtion is defined as Fists of fury, Mollyblades, fist fighter, Epee, DCS fighter etc
Any voilation of this or attempt to wear hidden HUDs will result in severe penalties
For Melee only one CCS enhanced weapon per AV is allowed, you cant have 2 CCS enhanced weapons on your AV. This is not case for Guns, guns strictly follow the rules above
CCS DEFEAT
If you are defeated in individual or group combat, you are considered "Defeated", not "Dead." (You can roleplay a death if you like). After CCS defeat, you may do one of three things:
1. RP a post-defeat scenario with the winner (dying, being taken prisoner, being tortured or violated by the winner, etc.)
2. Natural Revive means your out for 10 min after your revives, and if in that time you "limp home" to heal. If you do this you may not return to the same battle.
3. Revive's by Healer means you can come up fighting again.
4. Fade to black (see Fade To Black)
You may NOT call for help if you have been CCS defeated. Refer to the Calling for Help section below.
REZZING INTO REM REGION SIMS
You may find yourself rezzing into and because of lag it takes quite a while. To prevent yourself from becoming a target you must do BOTH of TWO things:
1. Shout ((Rezzing))
2.DON'T MOVE.
If you say ((Rezzing)) and you move, you have become a target.
If you don't say ((Rezzing)) and you don't move, you are still a target.
So do both things and you shouldn't have a problem. When you have rezzed to your satisfaction you can:
1. Say ((Ready))
2) Simply move.
It is illegal to prepare for CCS combat while in this rezzing mode, i.e., you may not set up CCS skills to target someone, camera around, reload guns, etc.
CRASHING
If you crash while in Rem Region Sims and you are not in CCS combat, no problem. Just relog and continue where you left off.
For Combat RP's : If you crash while in the middle of combat and you choose to relog, you MUST go NON combative and stay away from fighting completely. It will help if you shout "((I crashed so going nocom and out of the fight))" or something similar. While in a noncom state, you may not spy or otherwise engage in any rp or group IM. In this state you are basically a non-person for the duration of the fight.
If you go NON COM in middle fight you cannot return to fight. You MUST stay non com and leave area. You are a non person as above it is advised you leave sim so others may continue the fight. You may be asked to leave sim tempory while battle is on to reduce lag and allow others to join battle. If GM asks you to leave sim please cooperate ….
For Non-Combat RP's:
If you crash you can rejoin your RP when you log back in.
VIOLENT ROLE PLAY
Examples of violent role playing are:
rape, torture, mutiliation, capture, etc.
Violent role play may occur in Rem Region Sims, ONLY if both parties agree to it OOC, either with communications / negotiations within brackets in open chat or IM. Reading avatar's profiles to see what their role play limits are is NOT considered metagaming.
Role play limits must be respected at all times.
FADE TO BLACK
You may Fade to Black (FTB) A FTB may be used if you are not comfortable with the roleplay and they will not negotiate something different OOC.
You may also FTB if you need to exit Rem Region Sims for a prior committment (explain that in IM) or to log out of SL due to RL constraints (explain that in IM).
A FTB means you have literally and magically disappeared from the situation. The defeator can no longer roleplay with you in that situation. IF you use FTB, you must leave the area for a period of one hour and you may not engage in combat with the other player for a period of three hours.
Depending on the Situation, a FTB may mean fading an entire scene, so you cannot use that scene in your next RP.
FTB has to be agreed upon by a GM and documented.
CALLING FOR HELP
You may call for help in tense situations but it MUST be RP'd.
Here is an example: "/me looses focus as she communicates with her vampiric family through the Madness Network." or "/me looks around and nervously fumbles with a small communicator in his ear. He looks down and mumbles something for a few seconds" and so on.
You may NOT call for help if you have been defeated.
TP-ing people into a combat situation is not allowed.
USING CCS SKILLS
You may use CCS skills anywhere, even through WALLS or around corners.
You may NOT use CCS skills when you are defeated.
As a captive you cannot buff your rescuers.
SAFE ZONES
As of right now there are none, There are no Safe zones RP areas. The TP points are Rezz zones. once your out of this rezz point your in the RP, you CANNOT run into the rezz point to escape RP or an attack. So to be clarify, If you leave the TP area your fair game and if you re-enter the zone when your in the middle fight, the chaser has every right to chase after you and attack you. This applies to combat related RP's only. So you cannot use these zones as a means to escape from a fight.
Example:
Player A attacks or gets attacked by Player B. If Player A wishes to escape the attack, they can run away and get to an area and make sure there is no one chasing them before leaving. Since the Sims are all connected, you can find an area away from the attackers anywhere on our sims.
GRIEFING
Griefing will not be tolerated period. We don't care if you are a Penis Demon you don't need to walk around with a megaprim penis attached to you.
GOD MODING
Do not force your rp onto others,
Do not act as if you are undefeatable.
Do not call yourself a god.
Do not attempt to be all knowing and all powerful creature in RP.
Examples of god moding are:
1. Defeating someone then rping without thier consent changing them into a horse or something or anything without the consent of the player.
2. RPing an uncurable poison
3. Growing of a part or limb if cut off
4. You can't kill me because…. insert any reason here.
CAPTURE
Capture is allowed in Rem Region Sims. I would advise persons doing the capturing NOT TO GODMOD. Just because you won a battle doesn't mean you can do what you wish with the prisoner. Respect other's limits. Verify OOC that they are ok with what you're about to RP.
To the captured:
If you are Captured you CAN NOT release yourself. This means that you will have to be released/unbound by another person via rp. If your are defeated and crash, and you come back after the crash, the RP HAS To continue…you have to IM the person who were RPing with and let them know if they want to continue as you crashed, you can log back at some other place but still have to "continue" the RP. We understand that you crashed, but make sure you understand that a crash cannot be used an as exuse to escape RP, so again, when you log back in the RP has to continue.
To the capturer
Respect the OOC wishes of the captured and agree on their limits.
NO one while captured is to use ANY skills whatsoever. Unless it is part of the rp and agreed upon for example a healer is captured and the persons who captured the healer want the healer to Ressurect one of the enemy persons. Otherwise no skills are to be used by a captive.
Vehicles
No vehicles are to be rezzed in Rem Region Sims. In Rem there is a jeep available near the rezz zone, this is only vehical allowed, and to be used in Rem only. Do not drive to other sims, IE Malka, Vampire Island, ect…
Respect a GM,
GM's are there to help you resolve any issues, All conversations with GM's are considered OOC, so be careful what you say. Be polite and have logs ready (logs should take a realistic amount of time to hand over, or gm my suspect doctoring is occuring), Do not be difficult and defensive. If a GM is dealing with a situation, please allow them time to deal with it. They will listen to both sides before making a call. If you disagree with a GM's decision you can appeal to a senior GM or sim owner
SIM OWNER HAS RIGHT TO AMMEND OR CHANGE RULES AT ANY TIME AND ALWAYS HAS RIGHT TO EJECT BAN ANYONE