CCS Statistics
Statistics to set points in
- Fortitude - Fortitude determines by how much CCS Life increases with each level
- Endurance - Endurance determines by how much CCS Stamina increases with each level
- Strength - Strength determines the damage inflicted by melee attack
- Willpower - Willpower determines a player's ability to resist status effects
- Intelligence - Intelligence affects both offence and healing abilities for casters and healers
- Finesse - Finesse determines the probability that a melee attack on a player will fail
- Perception - Perception determines the probability that a ranged attack on a player will fail
Calculated Statistics
- Stamina - Stamina is a reserve of points whose main purpose is to allow players to use their skills
- Life - Life determines whether a player is alive
Racial Points
These differ per race
- Blood - Vampire - Gained with the skill Feed
- Souls - Demon - Gained with the skill Wrack
- Energy - Cyborg - Gained with the skill Conversion
- Runes - Sidhe - Gained with the skill RendMana
- Fury - Undead - Gained with the skill Gore
- Rage - Lycan - Gained with the skill Lacerate
- Defiance - Human - Gained with the skill Legsweep
- Lives - Neko - Gained with the skill Claw
- Prayers - Angels - Gained when using the skill Angelbuff
- Mana - Supernaturals - Gained with the skill RendMana
page revision: 15, last edited: 20 Oct 2011 04:52