Neovictoria Region Rules

NeoVictoria Region Rules and Covenant, version date: 20-February-2011
Online: http://neovictoria.ning.com/forum/topics/rules-and-organizing
[This is called "1. Rules" in the notecard givers in-world.]


NeoVictoria Region Rules and Covenant, version date: 20-February-2011

TABLE OF CONTENT
~NeoVictoria Staff~
~Overview~
~The Top TEN~
~General Rules~
~Combat Rules~
~Weapons Rules~


Rules for the NeoVictoria Estate

Welcome to NeoVictoria, a Steampunk roleplay simulation set in an alternate reality of Pax Britannica (the British Peace). Thank you for visiting! If you wish to become a vested member of our community, request an invitation to the in-world group "NeoVictoria Roleplay Group" and apply for website membership at http://www.neovictoria.net. NeoVictoria estate managers and game masters (GMs) are available to answer questions, enforce SIM and CCS rules, and mediate any game-play problems.


NeoVictoria Staff:

Asil Ares, Region (SIM) Administrator/GM/CCS Database GM
Asil Karu: Estate Manager/GM
Asil Serpente: Estate Manager/GM
Araphel Seetan: Estate Manager/GM/CCS Database GM
Cisko Vandeverre: Estate Manager
Fern Lunasea: GM
Fingers Zenovka: Estate Manager/GM/CCS Database GM
Lillian Kawanishi: Estate Manager/GM/CCS Database GM
Kwekwe Karu: GM
Meliora Lilliehook: Estate Manager/GM
Philidus Xeltentat: Estate Manager/GM
Seb Contepomi: GM
Yiannis Gant: GM


Overview

Roleplay in NeoVictoria uses the Steampunk aesthetic and the character archetypes of the Community Combat System (CCS). Further discussion of NeoVictoria presumes you have a basic working knowledge of these standards. NeoVictoria has its own history and backstory, its canon is unrelated to CoLA and the other CCS SIMs. We do NOT cross storylines here. If you roleplay in other SIMs, please do not bring active storylines from those worlds here.

The explicit rules of the NeoVictoria SIMs are based on CCS rules with some exceptions. Exceptions are noted by the use of *asterisks*. Please review the rules below. Any questions, please contact a SIM GM.

NeoVictoria's rules are subject to revision at any time. Every effort will be made to incorporate changes or additions to the rules immediately, however, GMs reserve the right to enforce any and all NeoVictoria rules regardless of their inclusion herein. A GM's ruling is final and will not be over-ruled by other GMs.


The Top TEN

1) Movies get made here and you may be recorded. NeoVictoria is a privately-owned estate which Admin-approved machinima-makers use to make movies. By playing in the NeoVictoria SIMs you are agreeing your avatar may be recorded as part of one of these productions, and you assign the rights to the video recording(s) and photograph(s), made of your avatar to the recordist/cinematographer/photographer. By entering this simulation, you also authorize the editing, re-recording, duplication, reproduction, copyright, sale, exhibition, broadcast and/or distribution of said recording(s) and photograph(s).

2) Machinima Approval. The covenant for this land does NOT allow machinima UNLESS you have Asil Ares written approval. If you are a machinima artist and want to shoot in NeoVictoria you MUST speak with ASIL ARES first. The covenant for this land DOES allow for the taking of snapshots. Taking snapshots does NOT require Asil Ares written approval.

3) You must be an adult to play in NeoVictoria. DUE TO CHANGES IN THE SECOND LIFE TERMS OF SERVICE, BY ENTERING NEOVICTORIA YOU INHERENTLY AGREE TO ABIDE BY THESE RULES, YOU AGREE THAT YOU ARE OVER THE AGE OF EIGHTEEN AND YOU ARE NOT OFFENDED BY VIOLENCE, ADULT LANGUAGE OR SEXUAL CONTENT. THE OWNER OF NEOVICTORIA DEFERS ALL RESPONSIBILITY BEYOND THIS AGREEMENT, IN LEGAL LIABILITIES, TO THE TRESPASSING PARTY, PARTIES NOT OVER THE AGE OF EIGHTEEN ARE TRESPASSING AND THUS LEGALLY LIABLE FOR THEIR OWN ACTIONS.

Your SecondLife Avatar must be at least 90-days old to roleplay in NeoVictoria. We love new players and welcome them. However, this is a roleplaying simulation that uses a combat meter, and we do not have the staff or resources to train new players on how use SecondLife.

4) No combat allowed without CCS-enabled. You do not have to wear a meter to engage in benign roleplay, however, you must wear the CCS meter if you roleplay fighting. CCS is free; there are dispensors in the skymall.

5) Steamy Wardrobe. This is a Steampunk world, when you enter the game-grid (i.e., the land level of the simulation) you've entered an alternate reality of Pax Britannica (think Victorian London, but with less stuffiness and more creatures). We may have flying machines and magic. We might even have nifty energy weapons and automatic firearms. But what we don't have are ripped jeans and booty shorts. Dress in the spirit of the place (Victorian, Steampunk, high Goth) or play elsewhere.

6) No flying. NeoVictoria is a no-fly zone. Do not use flight enablers in the SIMs.

7) No vehicles. Unless provided by SIM management, vehicles you "sit" your avatar on are strictly forbidden. If you rezz a boat or a vehicle or a flying ship, you face an immediate estate ban. [Its OK to use vehicles that you wear, like certain horses or bicycles.]

8) No walking underwater. Unless you are mer-folk or undead or water-loving supernatural or werebeast, please use bridges, barges or a swim HUD to cross the NeoThames. Unless you are undead, walking underwater during roleplay won’t work. An avatar unburdened by heavy clothing and weapons, using swim animations may swim if they choose, but then must roleplay the consequences of getting wet. A wet sword will work fine, but most guns will not. Violators will be disciplined at the discretion of the GMs.

9) No healers. The only permanently rezzed heal balls on the land-level are in the Apothecary and Castle Dungeon in NeoVictoria SIM, and the Maze in Machinima SIM. We also have them by the Arena in the Skymall and in the SkyClub. GMs and faction leaders may TEMPORARIILY rezz heal balls for training purposes, but these MUST be removed thereafter. If there are heal balls rezzed and a fight happens, use of the heal balls is forbidden and will get the offender removed from play. Repeated offenses can lead to bans or XP docks.

10) Chat logs are used. By playing in the NeoVictoria estate, you agree to allow the use of chat logs (local, group and IM) by the GM/Administrative staff for the purpose of determining game rule violations, making awards and administering the project. Award-winning roleplays are regularly posted to the "Roleplay wOOt!" forum of the NeoVictoria website [http://neovictoria.ning.com/forum/categories/roleplay-woot/listForC…]

NeoVictoria is an English-speaking SIM; if English is not your first language, please wear a translator. Please spell out complete words (not abbreviations), so the translator can do its work properly. Failure to follow this rule will lead to ejection and possible estate ban.

We have a free translator in the folder the rule-giver prims sent you. Or you can acquire a free Simbolic Translator at http://slurl.com/secondlife/Cupo/103/117/36. [The Simbolic Translator is an easy-to-use HUD attachment that enables avatars in Second Life to communicate across multiple languages.]

~Explore the SIMs and enjoy your stay, but if you want to interact with people —or understand how they are interacting with you— please read the full rule set detailed below. It is exhaustive and conclusive in regards to rules and the world of CCS roleplay SIMs.~


GENERAL RULES

Except as indicated, or where names have been changed to apply to the NeoVictoria estate in SecondLife, the following rules are taken in their entirety from the City of Lost Angel's "Rules of Conduct" (23 December 2008 Revision - downloaded from CCS website on: 12 February 2010).

1) MOST IMPORTANT RULE: "YOU DO NOT HAVE THE RIGHT TO BE AN ASSHOLE."

*We take this one step farther in NeoVictoria. We must be KIND to each other in IM. Its easy for the very real emotions players may feel doing intense roleplays to carry over in to their OOC communications, so …be kind to one another when you are speaking OOCly. Its fine to disagree, but we must agree to respect each other for the project to serve all members of the community.*

2) ADMINISTRATIVE FIAT:

ANY INFORMATION NOT CURRENTLY COVERED IN THE INFORMATION AT HAND IS SUBJECT TO DETERMINATION BY THE SIM ADMIN.

3) CHILD AVATARS:

Absolutely no sex based age play allowed. PERIOD. NO ARGUMENTS. *Engage in sex based age play and you will estate banned and reported to Linden Labs. Child avatars are NOT allowed in NeoVictoria without the written permission of Asil Ares. Approved child avatars must wear the *NeoVic Approved Child Avatar* group tag whenever they are rezzed in the estate.* Child avatars are not allowed to wear weapons or participate in combat or any other violent acts. Breaking these rules is grounds for an immediate ban! Child avatars may NOT wear or use the CCS combat system while in the NeoVictoria estate.

4) VEHICLES/FLYING:

Do not rezz cars or other vehicles in the city. NeoVictoria is a no-fly zone. Do not use flight enhancing gadgets in the SIM(s). A vehicle is defined as any object that uses the physics engine to drive it (i.e. cars, motorcycles, trucks, chocobos, magic carpets, hover platforms, etc.), rather than an object that attaches to the avatar (i.e. horses, skateboards, bicycles, etc). If you are uncertain whether or not the object you wish to use is a vehicle, please contact a GM for help in determining the difference!

*THERE ARE BRIDGES and BOATS THAT MAY BE USED FOR CROSSING THE WATER OR FOR COMBAT. VEHICLES USING THE PHYSICS ENGINE LAG THE SIM. REZZ YOUR OWN BOAT AND YOU FACE IMMEDIATE ESTATE BAN.*

5) FACTIONS:

Only NeoVictoria factions are allowed to recruit members here. No other factions may actively recruit members. Characters are only allowed to be members of one faction at a time to prevent deliberate or accidental metagaming. We are always open to the idea of new and additional faction groups in NeoVictoria. This can be accomplished by providing a write-up and background information on your factional model to a member of the NeoVictoria staff. At that time the GM team will review the information you provided before making a final decision.

*Information on NeoVictoria's factions may be found at the Transport Station in the Skymall or in this page http://neovictoria.ning.com/groups of the NeoVictoria website.*

6) VENDORS: No one is allowed to rezz vendors or to sell their products in the city without ADMIN approval.

*CONTACT ASIL ARES or ASIL EMOR FOR INFORMATION ON SETTING UP VENDORS OR SELLING PRODUCTS IN NEOVICTORIA.*

7) XP CAMPING: Camping means you are idling in the SIM, not participating in roleplay (either openly or in IMs), and basically just doing nothing to earn experience. THIS IS STRICTLY FORBIDDEN. If you must go AFK for a short period (10 to 15 minutes) then turn your CCS meter or set yourself to AFK or BUSY which stops you from earning experience. IF you will be gone for a longer period it is better to log out, especially if the SIM is near capacity.

Do not try to hide someplace in the build (e.g. in walls, underground, up in the sky) or try to hide your CCS meter in the SIM.

RENTERS:

You are free to chill out in your home, but if you are not going to be RPing or doing NeoVictoria-related things for an extended period then please turn your CCS off.

8) COMBAT/WEAPON SELECTION:

Read the rules on RP COMBAT and review the list of approved and banned weapons by following the links in the website forums http://neovictoria.ning.com/forum. You MUST wear a Community Combat System (CCS) meter and HUD, *which is available in the NeoVictoria skymall for free,* to engage in combat in NeoVictoria. You do not need it if you just wish to roleplay+. However, it is encouraged to wear one all the time since combat can break out at any point as a result of roleplay. Do not try to use the lack of a CCS as an excuse to avoid the consequences of your actions. You reap what you sow.

Your CCS Meter must be visible and readable at all times.

The use of AOE or SINGLE TARGET CCS SKILLS THROUGH WALLS IS NOT LEGAL. The use of EXPLOSIVE WEAPONS that do damage through walls IS LEGAL.

+EXCEPTION: A CCS METER MUST BE WORN AT ALL TIMES AND ACTIVE WHILE IN A FACTIONAL BASE. THERE IS NO SCOUTING A BASE NON-COMBAT AND ATTACKING LATER. IF ASKED TO LEAVE A BASE THEN LEAVE. NO HANGING AROUND WHEN YOU ARE NOT WANTED.

9) GESTURES/SOUNDS:

Gestures can be a fun enhancement to role play. Please use them appropriately and rarely. Do not spam gestures or sounds repeatedly as this disrupts role play and is annoying. *Players who repeatedly guesterbate and disturb the roleplay may be estate-banned.*

10) SHOUTING:

Please keep shouting to a minimum and in conjunction with on-going role play. OOC shouting is only permitted in conjunction with active movie shoots, and then should only be used by the director.

11) HARASSMENT:

*NeoVictoria, while not dystopic, is a "dark" roleplay simulation.* Activities many regard as "evil" are here. Slavery, rape, murder, theft and random violence are all appropriate to this world. Demons, vampires, lycanthropes, creatures from other planes, rapists, serial killers and similar creatures roam the streets. This means that *characters* often act in aggressive, predatory, criminal and/or plain uncomfortable ways. This is to be expected given the nature of the simulation. In-character protests often do not deter such activity because many *players* come to the SIM looking for such things, regardless of what their *character* might want. If you do not wish to roleplay certain activities, or with certain players, then it is best to IM the other person out-of-character (OOC) and politely explain you are uncomfortable and would rather not engage in any such activities. You can also use the "FADE TO BLACK" rule (see the COMBAT rules) if appropriate. If activities persist then contact a GM about the issue.

*For more information on the Fade-to-Black rule, read Some RolePlay Best Practices in the NeoVictoria website's forum at http://neovictoria.ning.com/forum/topics/some-roleplay-best-practices.*

12) BEING BANNED:

If you are banned [FROM CCS] for violating these rules you may only contact another GM if you feel the ban was unjust or abusive. Trying to get your ban lifted by contacting various GMs will only get your ban time increased. For CCS issues, use the "CCS - Ban Appeals" forum on the CCS-Gametech website.

If you are estate banned from NeoVictoria, contact Asil Ares if you wish to appeal.

13) REPORTING PROBLEMS:

Any issues, questions, instances of rules violations or any other problems can be brought to the GM staff. [These are players with "GM" above their CCS meter.] Please be polite and straight forward with your issue so it can be addressed quickly. If you have a problem with a GM then bring it to the attention of *ASIL ARES and PLEASE PUT IT IN A NOTECARD AND INCLUDE YOUR LOGS.*

14) REZZING OBJECTS:

Rezzing objects is permitted in NeoVictoria because RP sometimes requires various props, objects, poseballs and so forth to be added to the SIM. Objects left lying around the SIM count against the overall PRIM limit of the SIM and reduce the amount for others to use. Objects rezzed and not set to the land group will be auto-returned after 10 minutes. *Objects with high script cost are lagging the SIM they may be returned regardless of your status.*

***UNAUTHORIZED OBJECTS WILL BE RETURNED AS THEY ARE FOUND, AND ANY LOSS INCURRED WILL BE THE SOLE RESPONSIBILITY OF THE PERSON WHO REZZED THE OBJECT. Renters, of course, can leave items in their homes within their PRIM limits. Persistent disregarding of this rule or rezzing a large number of objects will result in disciplinary action. NeoVictoria is not a building zone.

15) OUT OF CHARACTER:

Statements made out of character are signified by speaking ((in brackets)). This is so your fellow players know what you are saying is not in character and helps minimize confusion between IC (in character) and OOC (out of character) statements. Insulting, argumentative or those made in anger, stated OOC to other members of this community are completely PROHIBITED. If you have an issue that you feel requires the intervention of a mediator, contact a member of the GM Team.

OOC COMMENTS MADE IN AN INSULTING OR OFFENSIVE MANNER TO ANYONE IN THIS COMMUNITY CAN AND WILL RESULT IN A BAN FROM THE SIMS.

*For more information on OCC, read the NeoVictoria forum on Roleplay Best Practices at http://neovictoria.ning.com/forum/categories/roleplay-best-practices/listForCategory.*

16) META-GAMING

As stated in the combat rules, meta-gaming is defined as: When a player has become aware of or told about information Out of character (OOC) pertaining to or directly regarding an ongoing storyline, situation or other player and then, by means of role play, uses that information either to their own benefit or as a means to interact with/against other players.

This is extremely aggravating for those of us who are trying to provide fun and possibly in-depth stories for the residents in LA and is therefore prohibited in the game.

*For more information on metagaming, read read the NeoVictoria forum on Roleplay Best Practices at http://neovictoria.ning.com/forum/categories/roleplay-best-practices/listForCategory.*

17) GODMODDING

As defined in the below, this sort of activity is disruptive, rude and unwelcome in the sim/s. Individuals found to be godmodding other players will be subject to disciplinary action including banned from the sim/s.

Godmodding: is a term common to message board based role-playing games. Godmodding is almost always frowned upon by other members of the RPG, as it can be severely annoying to everyone. Godmodding is a variant of god moding. The type of behavior it describes is also classically known as "twinking."

Godmodding for personal gain. [This] occurs when a character describes an event or a series of events he or she has taken against a player character in the RPG, with the person who plays the character acted against then describing actions taken that completely nullify the original actions against them. Godmodding is thus used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events. It is also used as a single word definition of having an invincible character or unbreakable armor, limitless power, etc. For example, the following exchange would be godmodding on the part of player A:

  • Player B states, "Having exploited A's mistake and caught hold of him, B strikes A."
  • Player A states, "B completely missed A, and A takes no damage."

Godmodding at the expense of others. {This] can also refer to the case where a player describes the outcome of their own actions against another character. For example, player A stating, "A strikes B and B takes damage" would be considered godmodding on the part of player A in most situations. Another less common version of this is when a character is facing multiple enemies, and he directs an attack from one foe into another foe. This takes the format 'Player B states, "A misses B completely, and strikes C instead."'

Controlling characters that aren't your characters to begin with is also a form of godmodding.

  • Player A: Punches Player B.
  • Player B: Dodges attack, grabs Player A and throws him. Player A flies at Player B, who warps behind him and slashes Player A in the back.

*For more information on godmodding, read the NeoVictoria forum on Roleplay Best Practices at http://neovictoria.ning.com/forum/categories/roleplay-best-practices/listForCategory.*

***18) UNDERWATER ROLE PLAY: THIS IS A RULE SPECIFIC TO NEOVICTORIA.

NeoVictoria is bysected by the river Thames and has extensive sewer systems, so there is a lot of Linden water here. Unless you are mer-folk or undead, please use bridges, barges or a swim HUD (available for purchase in the skymall) to cross the Thames. Unless you are undead, walking underwater during roleplay won’t work. An avatar unburdened by heavy clothing and weapons, using swim animations may swim if they choose, but then must roleplay the consequences of getting wet. A wet sword will work fine, but most guns will not. Violators will be disciplined at the discretion of the GMs. This can include an estate ban for multiple violations.

***19) HEAL BALLS: THIS IS A RULE SPECIFIC TO NEOVICTORIA.

There are no heal balls allowed anywhere but in the Apothecary, Castle dungeon and the Maze (on the land level) and arena and skyclub (in the skymall). This forces skilled play and the use of the players who are healers. It also makes these places a destination, and the journey there may lead to further role-play. GMs and family leaders may rezz heal balls for training purposes only! They MUST be removed after a training session. If there are heal balls rezzed and a fight happens, use of the heal balls is forbidden and will get the offender removed from play. Additional offenses can lead to short bans or XP docks.


COMBAT RULES

NeoVictoria specific changes are indicated with *asterisks*.

*Combat is part of life in NeoVictoria. If you have a CCS on then you are a target and can be engaged in combat at any time.*

***Safe Zones: The Skymall is the only “safe zone” in NeoVictoria. We have our practice arenas here because sparring with the CCS meter is usually OOC. Attacking someone in the skymall without their consent will be deemed griefing and lead to an immediate estate ban. We also ask that you refrain from fighting in the main TP area of the land level, so people can rezz and enter the SIM(s) in peace. Otherwise there are no safe places to go.

You are considered to be in combat once you make a melee attack or shoot someone or are yourself shot or melee attacked. The use of offensive CCS skills also starts a combat. Once you are in combat all the following rules apply. [Non-combat: If you wish to avoid combat anytime prior to engaging in combat, turn your CCS unit off.]

1. You must have your CCS on to fight. Your CCS meter must be visible and readable at all times.

2. You must have an IC reason for combat. You do not need to role play before combat, though it is preferred and leads to fewer hard feelings. Naturally circumstances sometimes dictate "sneak" attacks or you are acting on the results from a previous role play encounter and don't need to repeat it all over again before attacking. If asked you must have an IC reason. Do not engage in a fight for OOC reasons or based on OOC information!

3. Animations are necessary. If you are a melee fighter, armed or unarmed, then you need to have animations that show your character is attacking. You cannot engage in melee without some indication you are actually fighting.

4. No movement enhancers are to be used in combat (flash steps, jump or flight assists, SI blade special moves, wall climbers, teleports, etc.).
*THE FOLLOWING RULE FROM COLA DOES NOT APPLY IN NEOVICTORIA! ALL OF OUR BUILDS HAVE STAIRS OR SOME OTHER IC MECHANISM THAT ALLOWS FOR ROOF ACCESS.*

“Due to the height of many of the buildings in the new CoLA you may use movement enhancers to enter combat with someone attacking you from a roof top or other high place such as a sniper. This is a temporary exception to this rule until Suzanna has time to address the situation.”

5. No turning the CCS off/detaching CCS in combat. Once you are in combat it is illegal to turn off or detach your CCS. You should also not detach your CCS after combat in an attempt to regain your health or avoid defeat. Once all RP associated with the combat is over then you can remove your CCS if you wish.

6. Two Weapons Rule means one weapon is allowed per hand. One two handed weapon (gun or melee, such as sniper rifles, two handed swords, etc.) or one of each (melee and firearm) one hand weapons (handgun+short Sword, 2 handguns, 2 short swords, etc.) ***THE BEST WAY TO CHECK THIS IS TO LOOK AT THE ANIMATIONS. FIST FIGHTING OR EPEE WEAPONS DO NOT COUNT. THE ISSUE IS WHAT IS IN THE AV’S HANDS. OTHER WEAPONS WORN BY A CHARACTER CAN BE USED IN COMBAT, BUT ONLY ONE 2-HANDED WEAPON MAY BE WORN AT A TIME. IT IS ILLEGAL TO PULL A WEAPON OUT OF YOUR INVENTORY THAT YOU WERE NOT VISIBLY WEARING. FOR EXAMPLE, A SNIPER MAY USE A RIFLE FROM A DISTANCE, THEN CHARGE AND ENTER COMBAT AGAIN WITH A PISTOL AND A DAGGER. HOWEVER, THE SNIPER MUST WEAR A SLINGABLE VERSION OF THE RIFLE TO SHOW THAT THE WEAPON HAD BEEN OR COULD BE USED.

7. Calling for Help.THIS IS A RULE SPECIFIC TO NEOVICTORIA

Faction Comms

  • Intra-faction comm systems are legal for general use.
  • Such systems are restricted to working within a single sim.
  • Such comm systems may have an outward physical 'object' that appears on the avatar, which can be removed ICly, but this not required.
  • Such comm systems must 'speak' a message in local chat when used.
  • In RP terms, all such systems require the user to be able to talk to use them, so any case where a user cannot speak renders the system useless.
  • In RP terms, the use of all such systems can be prevented in a situation where a character has been defeated. (See Comms and IMs in Fights for more)

Comms and IMs in Fights

  • The primary intent of these rules are to prevent any sides of a fight from calling in outside support during the fight, causing it to be prolonged.
  • IMs (both group and private) and Comms can never be used to call in reinforcements during a fight. This applies to participants and observers.
  • The only way to communicate about an on-going fight is through face-to-face communication in game. Your character must run to find other characters and inform them in local chat.
  • Once a fight is over, IMs (both group and private) may not be used by the defeated to communicate their condition or location.
  • Once a fight is over, defeated individuals may attempt to RP the use of a Comm, but must do so in a way that allows other characters to intercept or prevent their use [before said player actually triggers the device]. For example, "Tinkerbelle Diesel lies on the floor winded and bleeding. Her hand leaves a smear of blood across her cheek as she reaches for her slender elven ear—the comm piece found there being her only hope for reaching other Guard members at the moment."

8. The use of "telepathy", other supernatural abilities, bizarre powers, carrier pigeon and other means to justify the use of personal IMs or Group IMs to summon help or to let others know of a fight is forbidden unless a GM approves it. Such approval will only be granted in the narrowest circumstances.

9. Any sort of combat is supposed to have a definite end with the consequences RP'd afterwards. Fights are not supposed to go on endlessly as each side summons more and more reinforcements from fractions and friends who are outside the sim doing other things or who just happen to get online. The victorious party should not be subjected to endless rescue missions as captured players use all sorts of means to continually let friends, family and factions know of their predicament. Role playing defeat is not something to avoid but a means for your character to grow. Look upon defeat as a positive thing and use communication sensibly.

10. There are no time outs. Once combat has started it goes on until one side wins or surrenders. There is no stopping combat otherwise.

11. Using the apothecary healing balls removes you from combat. You may not re-enter a combat once you leave to heal. There is no fighting while you are on a hospital bed. You can engage in combat if attacked in the apothecary before or after you heal, but otherwise cannot return to a combat you have left.

12. Only CCS based skills and the CCS approved healing devices in the apothecary can be used to heal during and after combat.

13. Do not use any device that turns you invisible during combat.

14. Child AVs are not allowed to wear weapons or engage in any violent action.

15. Corpse Camping is lame. This is where you stand around a body and wait for the person to revive and then kill them again. It does not matter if the revive is due to a timer, a racial skill, or if revived by another. When a person revives continue RPing the scene. If they attack then you are free to kill them again.

16. Revives. During one on one combat, you should role play being hurt after you have been defeated. Even if your character has a racial revive ability you should RP some sort of injury. You should not immediately revive and attack someone. The racial revives allow you to recover early and maybe escape. If a healer revives you after single combat, you should still RP being injured. EXCEPTION: in group combat scenarios a player can rejoin combat if they are resurrected by a healer and healed back to combat level statistics.

17. Post Battle: When you have been defeated in combat you should Role Play it properly. You are not “dead” but you may be unconscious. Your body is not capable of astounding feats in this state. You can act defiant but are basically at the mercy of the victorious party. If you do not wish to RP out a scene then you can “Fade to Black” (see below). Even if someone else revives you (or you use a self revive), and/or heals you, you should RP being injured. You are just back from near death after all. That means not bouncing back up and attacking or shooting like a maniac (see "Revives" above).

18. Fade to Black. You may call fade to black upon defeat in combat if you need to leave (Log off) or if the RP following the defeat makes you uncomfortable. If you Fade to Black you MAY NOT engage in combat again with the party for 24 hours. Try to set your limits with the victor in advance—in IM or OOC chat— to avoid this or agree events happen even if you don’t RP it, if it is possible to keep RP flowing. Abusing the “Fade to Black” rule will result in disciplinary action.

The “Fade to Black” rule is not a way to avoid the consequences of a defeat. It is not a get out of jail free card. If at all possible you and the victor should agree on what happens to your character even if you do not RP it out.

19. Post combat OOC comments, whether from the victorious party gloating or the loser complaining, will not be tolerated. If there is a REAL issue consult a GM immediately, otherwise keep it IC RP only. OOC insults and rude comments will result in disciplinary action. This includes negative comments or insults made in IMs as well as in the open. Be an adult about things, it is only a GAME.

20. No moving corpses. When you are “dead” you are “dead”. You must wait until you revive normally or are revived by a healer or through a racial skill. You are not permitted to move unless you are being dragged or moved by another as part of RP.

21. Death and permanent injury cannot be inflicted without the consent of the other party. Trying to do this without consent is Godmodding.

22. Disputes. If you disagree with the outcome of a fight or suspect your opponent of cheating, remain calm. Remember that mistakes happen and lag can cause really weird things to go on during a fight. Not everyone treats CCS combat as a game to be won. Mistakes happen. DO NOT take the issue OOC!! Do not make public accusations of cheating unless you have proof! Contact a GM and discuss your suspicions and offer any proof that you have. It is the GM's job to determine if a rule has been broken, not yours. Accept a GM's ruling and do not complain about it.


~WEAPONS RULES AND GUILDLINES~
(adapted nearly verbatim from the Weapons Rules and Guidelines, 23 December 2008 Revision, Last Updated on Monday, 12 January 2009 20:32)

Weaponry is NeoVictoria is restricted. This is to create a fair system of combat and maintain a somewhat realistic atmosphere. Listed below are those weapons that are permitted and those that are banned. If you do not see your weapon listed in either location then contact a GM and arrange for a test. The GM can determine if your weapon is legal in NeoVictoria.

General Guidelines

  • Does it have an extremely high rate of fire? If it does, does it have infinite ammunition? If so, its not allowed.
  • Do you have to reload the weapon? If not, its probably not going to be good for combat here unless its rate of fire is realistic.
  • Does it use extremely laggy explosive/particle based rounds? If so, its probably not allowed.
  • Does it cage/push/orbit people? If so, its not allowed.

When choosing weapons please be faithful to what your character would really carry. For example, A 1,000 year old vampire just risen from torpor would probably feel more comfortable using swords and axes rather than MAC-10s or an M-60. Where would such a character have learned to use modern, automatic weapons? If you really want to use something like that then RP learning how to use it. Find a teacher, RP missing a lot and so forth. Use it as an excuse to grow your character. Don't pick weapons simple because they do the most damage..

Weapon Stacking

Weapon Stacking is not allowed in NeoVictoria. Weapons stacking is defined as having to many weapons attached, for example two two handed weapons is a no no. If you are not sure if you are stacking weapons please contact a staff member for further clarification. This is a per body rule, not per hand and it does include weapons that take up only HUD spaces such as melee weapons. Some examples are listed below:

  • One, two handed gun equipped and ready to use. Legal and not considered weapon stacking.
  • Two, two handed guns equipped and ready to use. Illegal and is considered weapon stacking.
  • One two handed gun and a melee weapon. Illegal and is considered weapon stacking.
  • One one handed melee weapon and one one handed gun. Legal and is not weapon stacking.

Approved Weapons

Melee:
Unless listed below melee weapons in general are ok to use as long as they have animations to show you attacking (or you have something else that animates you). All melee damage is controlled by the CCS system.

Guns:
Guns are more problematic because freebie gun scripts are easily available and tossed into most anything. Gun manufacturers that use the CCS 3rd party API (which allows better interaction wit the CCS system) or have guns that meet the basic requirements of the CCS system may be found in the CCS - The Black Market forum of the CCS-Gametech website.

If there is not an RP-mode then you need to set the following:
1) turn off particle effects
2) turn on reloads
3) turn off shell/magazine ejection
4) turn off radars
5) choose standard damage (sometimes called safe or training) rounds. All other rounds (i.e. smoke, foam, orbit, nuke, phantom, etc.) are forbidden. This reduces the lag in the sim and keeps the weapons balanced. Weapons that come with an RP mode usually set all of the above for you so using the RP mode is strongly encouraged.

Banned Weapons

1) Melee:
The following melee weapons are banned.
!!AV* the black Predator Claws "bloodbath" - it has a special attack mode that pushes.
!!Lightsabers

2)Guns:
!!!!FREEBIE GUNS!!!!
Freebie weapons in general are banned. This is not because we're mean..its because freebie weapons are, in general, horribly scripted, badly designed and tend to cause all kinds of sim level resource issues…leading to sim crashes and to degradation of sim performance. Rule of thumb is that nothing good is cheap, easy, or free, and in SL thats just as real as it is in real life.

EXAMPLES OF FREEBIE GUNS:

  • G36 ASSAULT RIFLE
  • G36 ASSAULT RIFLE(UNDERWORLD)

(In the case of the two above rifles, there are many rifles out there that use the SCRIPTS from the G36…which makes them just as bad. If you rez it, and it has 10000 rounds of ammunition and you see "Script Error 100: Too Many Listens" the gun you've just rezzed is using the freebie G36 assault rifle script and even though it doesn't SAY its the G36, its still banned. I can recognize that script on sight and if I see you using it you will be warned.)

!!!!CARDUCCI ARMS GUNS!!!!
Carducci Arms weapons are designed for hostile combat and are built for heavy push and designed to cause major problems for the people that are their targets. Even if you set them to safe zone damage, some Carducci arms guns still push and cause general havoc for others. We've had to ban this weapon line from the sim until such time as the designer designs some safe zone weaponry that isn't built with grief in mind.

!!!!ARMORY OVERSTOCK GUNS!!!!
This designer is well known to be one of the biggest freebie resellers in the game. While these guns have gotten better over the last year in overall design, they have been banned from the sim because they are not designed to realistic standards. Their rate of fire is obscenely high and their ammo count is in the 1000 bullets per reload range, thusly due to these considerations they are not compatible with our system of relatively balanced combat and are banned from the sim in total.

!!!!GORILLA ARMS(LOS ALTOS)!!!!
They're not designed for safe zone damage at all. You have two options….push(non-shield breaker) and shield breaking push when buying these weapons. They also, in general, have no reload cycle and have infinite ammunition. Thusly making them unqualified for combat in CoLA.

!!!!AUBRETEC BLACK WIDOWS!!!!
Multiple safe zone pushes, sensor targetting so they never miss, no reload cycle, this gun is designed for grief and thusly it is not allowed for combat in CoLA.

!!!!SEBURO GUNS!!!!
This is an excellent gun designed by a well known designer Francis Chung, unfortunately the gun just isn't built to realistic standards, its built to spray lead as fast as possible and it causes lag and overall .

!!!!BLOODDOLL LULU'S SINISTAR GUNS!!!!
While the Sinistars are manufactured by BloodDoll Lulu, and the guns are nice, the Sinistars are much too powerful to fit into our idea of realistic combat in the sim. All their bullets have one degree of push or another, and there is no reload feature present in their design.

!!!Novum Inc. - Baikal Shotgun!!!
Beautiful gun, but a complete sim destroyer as far as physics related and scripting based lag

3) Weapon Systems:
These are HUD, Bots and other devices that can be used for combat. Most are not designed for realistic combat and/or use a lot of prims or laggy particle effects. The below list is not comprehensive but should give you an idea if your device is permitted. If it pushes, nukes, orbits, buries in the earth, mass kills, cages and so forth then its is not legal.

!!Force Prophecies
!!Eye of Horus
!!Psitec
!!Omicron
!!Loki Reaper of Souls
!!Nasty HUD
!!Jadesoft
!!Souls of the Damned
!!Apocalypse HUD
Cagers/Orbiters/Explosives/Mass killing weapons

*CCS Approved Compatible explosive devices ARE allowed, but they must be previous approved by the sim administrator.

4) Other Devices:
These are not weapons but devices that rez a lot of prims or use a lot of scripting.

*Shields:
No shields of any type are allowed.

*AV scanners:
Whether on their own or part of a multi-tool (eg. multi-gadget, MystiTool, etc.), these are banned due to the lag they cause.

*Kifuraito Jetpack:
Lovely device but way too script heavy.

*Followers:
Any that is set to follow your AV uses up a lot of resources. For a brief period as part of an RP the use of a follower is ok. Constant use just because it is cool is forbidden.

*LOLSBS Bullets
These bullets are now banned in the CCS system because of their open source nature, making their use credibility highly suspect unless they're closed mod, most LOLSBS bullet scripts are left open mod due to open source license, meaning almost anything can be added to them and thusly as they're not controlled and cannot meet the expected standards of the CCS system, are now banned for use within the CCS system.

*Bloodlines - The Thirst
A simple web based stats system for vampire feeding, its been banned for use within the CCS network due to its role play incompatibility with the CCS system. .

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