Eternal Darkness Rules

❉❉❉❉❉❉❉❉ EternalDarkness Rules ❉❉❉❉❉❉❉❉

Welcome to EternalDarkness SIM . Please read the rules to get their rp in this world is as fun as possible and avoid many problems by not knowing them.

ANY FIGHTING IS ALLOWED WITHOUT THE USE OF HUD / METER CCS!

Language: English, Spanish

Therefore it is obligatory to use a translator if the language spoken is different in this Sim.

REDUCE THE LAG IS IMPORTANT!
Therefore we ask that you follow these tips to keep the area free of lag:
-"Do not wear items with unnecessary script, type dance bracelets, chimeras, hud of hugs and kisses, and so on.
-"Please do not wear BLING objects”
-Disconnect scanners, radars. These are not allowed in the sim. The use of them can result in a BAN of Sim.

Some definitions:

AFK - Away from keyboard (away from keyboard)
RL - Real Life
CCS - COLA Combat System
FTB - Fade to black
GM - General Manager
HP - Health Points
XP - Experience Points
IC - In Character
OOC - Out of character
RP - Role play

GENERAL RULES:

This SIM is a role play sim, so players are expected remain IC. We are "targets" to be attacked and we can attack. You will always need an IC reason to attack and RP is required prior, during and after the attack.

RP is the combination of the description of the actions taken accompanied by parliaments and the use of the Combat Hud. Do not think that only Combat is RP. Everything is RP.

Respect the limits of each player. In any case, if you have doubts, you can arrange the RP with the other player in IM. The point is that we all can enjoy the game.

If you have an RP limit that specifies "not RP with an specific player (players)",
respect your own limits and leave the RP if that player or players are involved in a RP with you. Those are your limits and the other players limits.

The Use of Voice is allowed in the SIM as an OOC tool. For a RP to be valid it must be written in the general chat.

The use of Voice will be prohibited during a group combat.

It is the duty of the player to always be aware and read the Chat History.

Combat is prohibited within the hospital or entering the hospital if they are being attacked or attacking.

The use of motorized vehicles is prohibited in the SIM.

It is not permissible for a player to stop the RP. If you think the RP needs be stopped or terminated for any reason let a GM know and accept its decision.

"GF" does not mean or say that the RP is finished or that you're out of the RP.

To leave an RP you will leave the sim walk and go to the entrance area of the sim, the "zone Rezz" if you cant get out of rp for your own feet, you have to call a GM.

The 3 line rule applies: to capture or release a player that has been Defeated (i.e. using skills) you should role-play the capture-or release-with a minimum of 3 written lines, to describe the actions appropriate.
Also, all described action should trigger a reaction to be described by the other player. Not giving place or time to give a reaction is Godmoding and will be punished.

GM decisions are final and they can’t be argued.

1. CCS and HUD:

It is mandatory to use the CCS unit or an Observer tag in the SIM. It is prohibited using non-CCS Huds such as Bloodlines, Warps, DCS, Underworld, etc.

Always use your CCS meter so it is visible and legible at all time (do not to apply colors like black or a dark color that would impede reading the meter). It is forbidden remove and put back on the meter to recover health during combat.

Jump enhancers are prohibited. Reduce the use of animations to minimum during a fight.
Teleporting in or out are not allowed during a combat. Also, flying is not allowed with the exception of the GMs who can only do so while on their duties.

It is of public knowledge that after the last updates some meters have a bug that cause the Hud and Meter not to cause damage, nor melee or skills. Moreover, the player with that Meter problem can continue using their healing and attacking skills. The player is not guilty of its meter not working properly, but if you note it you should do something about it. And this is for all: you should not take unfair advantage in the game, even if its a bug of our own combat system.

When a player notes that his meter or another player’s does not react to melee or do not to respond to the use of skills for more than 5 minutes:
A) You should call a GM.
B) In the event that GM has not available, the player with the problem in its meter must yell "((meter bug))", go non comb and get away from combat.

2.WEAPONS:

Only CCS compatible weapons are permitted (swords, knives, guns). The use of griefers, orbits, cages, push, ban, etc., is strictly prohibited; they disrupt the fight and create a heavy lag in the area.

During an attack or a battle, all weapons must be visible and they must have an animation that shows clearly that it is attacking. The weapons without animations are prohibited. You can use only 2 weapons, one for each hand, and of these, only one may have a damage enhancement (enhanced weapon). Any Hud, Epee, or combat AO count as a weapon. There is an exception to the enhancements of different types: a defensive enhancement (armor, for example) and an offensive enhancement (buff or remove race points) can be combined.

3. CRASH OUT and rezzing:

If a player had a server crash or a crash, the player can not return to battle for a period of 10 minutes since he reconnects and he should put his meter "non combative” until the 10 minutes are over. This rule also applies to logging in-world (or rezzing)).

The Crashes must be announced in "shout" ((Crash out)) and then ((Back In)). After the third crash, the player is knocked out. If he returns to the RP he will be penalized.

Players who are in Rezz and do not want to be attacked must remain motionless, with the meter “non combative” and the must shout ((rezzing)). To indicate that you are ready to get in combat you should shout ((REZ OK)) and turn on your meter.

4. HEAL BALLS:

During and/or after a fight, you can only use CCS based healing methods: CCS healing skills, heal balls on CCS Hospitals and CCS approved items.

If a player leaves the battle to heal in a hospital, or uses the heal balls, he’s not allowed to return to battle and he has to leave.

It is forbidden to use the heal balls during an RP or combat and return to the fight. Any use of heal balls gets you automatically out of combat.

5. CHILDREN AVATARS:

Children avatars are tolerated in the SIM for RPs, but are forbidden to participate in fights, or to participate in any RP containing any physical or sexual violence.
It is suggested that a player with a child avatar puts its meter NON combative, this allows him to RP but prevents him from attacking or being attacked.

6. NAT REVIVE and CORPSE CAMPING:

After 5 minutes a “defeated" player is revived naturally. This state is called "natural revive" and is prohibited attack a player who is in this state (Corpse Camp).
The Natural Revive State assumes that the character is returning to its consciousness, is very badly injured and very gradually it starts to recover.
In mass combat, a player who is in Natural Revive can not use its skills (during 4 minutes). The use of skills (after 4 MIN) makes you a threat so you are back in combat (or better said, you can not accuse corps camp). A player who receives aid (healing and/or support) during Nat Rev can return to combat.

The Natural revive should not be shouted in chat local chat, because this kind of OOC disrupts the RP.

On an 1 on 1 RP or more players, it is required that the defeated player who is Natural Revived, roles its wounds and injuries and the player can not heal himself, attack again or return to fight for a period of 10 minutes.

7. OOC:

OOC insults are considered a serious offense and shall be punished as such. It is essential to differentiate IC to OOC.
Unless it is absolutely necessary, any OOC communication must be expressed in IM. And to do so in the general chat you should use the OOC tool created for that purpose or enclose talks between double parentheses. OOC should not be overused in the general chat. Any unnecessary use or abuse of OOC ruins the game and ii will be punished.

8. NON COMBATIVE:

It is forbidden to be NON COMBATIVE if is not for one of the explained reasons on these rules. If any situation happens between players, it is necessary
call a GM either in the general chat or group chat.

If you have any problems with CCS and it is necessary to reset your meter (during an RP) you have to ask permission toa GM to reset it. If there’s no GM available at the time, you should shout ((Meter Bug Out 10 min.)), put the meter "off" and wait for that time to return to combat and shout ((10 min. out done. Back)). After the 10 minutes passed, place your meter “on” again and go back to battle.

9. Metagaming:

The practice of Metagaming it is punishable: using information obtained in an OOC way and to use it in role play, being IC. Example: reading the tag of a player to see to which clan he belongs to, its level, or see his name, among other things.

CALLS FOR HELP
It is forbidden to call for help for a COMBAT in private IM or group Chat. The only way is:
A) Role-play a call through a visible Telecommunications object (and of course
do it over a time leading to a reaction from the adversary player) It is a medieval sim as mobile phones, pagers, etc. are prohibited.
B) Get to the Landing Point or one end of SIM role playing an escape from the battle to go for help (to do this the player must have life and stamina).
Role-play calls for help in a timely manner is absolutely mandatory.

A battle that began with 10 players against 10 can’t end with 30 players against 20. If this happens, GM will stop the RP. One is here to play: to win or lose is the same. The loss of a combat may mean winning a good RP.

10. FTB (Fade To Back):

If the role-playing game experience that you are having at some point turns unpleasant, you can use the FTB (refusing to continue playing and leave the RP). The reason for such denial and the time of the event will be recorded and that player may not participate on a new combat with the players he used the FTB against, for a period of 24 hours.

When the FTB tool is used, you must immediately notify a GM and accept the directions he gives for each particular case in a role play rejection. Not calling a GM in these cases may result in an automatic expulsion / bann from CCS Zones.

11. TELEPORTING AND CAPTURES:

Teleporting players is strictly prohibited to during an RP. Teleporting out of the SIM is also prohibited. If a RL reason forces you to leave combat, you must use FTB. The overuse of this type of leaves will also be punished.

If you disagree with how the combat was made or the result, not accuse publicly of cheating or give false reasons that could lead to greater conflict. Go to a GM and talk with him and he will know what fair and necessary measures to take.
It is forbidden to use any Skill if you're tied.

It is forbidden to move when you are defeated. If you have an AO that makes your avatar to stand up while your defeated, you must take it off.

Any release (free, untie) should be roll-played by another person (either the captor or a player that comes to the rescue). It is forbidden to free oneself in any way (with a hidden object, etc) because this will be seen as GODMODING.

You can’t release a person whose leash is held by its captor. First you must defeat the captor and then RP the release.

You can’t fight while you have leashed or dragging a captured person. But if you have a prisoner tied and attached to a rope, you can drag your prisoner, and you can use offensive, healing and support skills. Only melee is not allowed.

To give TP a captured person to another SIM you must:
1) Look if it’s allowed on the player’s limits.
2) Agree it first in IM with the other player.
3) Exit the fight.
4) Move away from the fight and drag the leashed person to one end of the SIM or to the landing point of the RP Zone.

If you are tied it impossible to release someone. Don’t do it.

A person can be considered free from their captors if they have not spoken or done any RP for a period of 15 minutes since the capture.

In this SIM captures are valid.
If you have No Capture in your limits, or a capture time less than 30 minutes (it is understood to RP) it is not appropriate for you to play in this SIM.

If the person is revived before the capture, even though the animation of the skill didn’t work, you can’t proceed with the capture, as the player is victim of lag, not of who defeated him. The lag often harms us, so its necessary that you read the chat log.
For this reason, captures can’t be done using gestures.

12.CAMPING: IT’S PROHIBITED TO CAMP FOR POINTS (AFK)

It is understood by "camp" to be away from the computer keyboard or to not participate in role play, leaving the avatar with the CCS meter activated, with the purpose of gaining experience points.
The RP happens in the local chat therefore, it is a player’s duty to pay attention to the local chat and respond when spoken to. If the player doesn’t responds in 10 minutes will be considered away from the keyboard and will be punished.

13. JUMP/MOVE ENHANCERS:

It is forbidden to use any kind of jumps or movement enhancers during combat, to follow someone, to escape, to spy on someone, to abuse someone, or to locate sniper positions.

Jump enhancers are only suitable for exploring, not to cause discomfort or have advantages during combat.

14. SAFE AREAS:

There are no safe areas. Put your CCS meter in non combative if you don’t want to be attacked. Only the points of teleportation and the hospital are secure areas. But you can not take refuge in them during a combat or if you are attacked.

15. GOD ATTITUDE (GODMODING):

Do not force others to follow your RP; everyone is free to create their own RP.
Do not act like you're invincible.
Do not try to be all wisdom and all powerful in a RP.
Skills can not de send through the walls or from one floor to another or behind a wall separating you from the target (the target must be in your view field).
Do not use spells that have HUD effects. That's what’s the Hud for.

Examples of God's attitudes are:

1. Defeat someone and then perform a role play to try turn it into something that is not (an animal, for example) without the express consent of the player. (One can try to produce a action or reaction in another player, not force).
2. Perform a RP of throwing an incurable poison.
3. Regrow or regenerate a body part or member immediately after being mutilated or cut off.
4. "You can’t kill me because …" (insert any reason here).
5. Describe another player's actions or reactions to the actions you are doing on them.

*The penalties for the person that make any fault are the same as those that camp, except for those that have to do with the meter and hud. Although if a player keeps breaking the rules repeatedly a definitely ban of the person from CCS will be requested.

Good game to all and do not forget that we are all adults and we are here playing for fun… Do not forget the main rule "Nobody has the right to be an idiot".

OFFENSES AND FINES

If a player violates any of these rules, it is imperative to contact a GM through the channels of the "Spanish Support” group or any group of the alliance.
First Offense:
A formal warning that will remain recorded in the public record for a period of 56 days. If after those days, the player does not commit any other offenses, the warning will be deregistered.

Following offenses:
Level 1 to 4: 150 XP dock for each offense.
Level 5 to 6: 750 XP dock for each offense.
Level 7 to 8: 2250 XP dock for each offense.
Level 9 and above: 4000 XP dock for each offense.

The grieffers will be expelled and banned from ALL the Sims of the Alliance.

Violations are or includes: camping, OCC insult, enhanced movement animations during combat, argue with a GM, fight while being "leashed", TP out/in from/to a battle, try to deceive the other players to take advantage, and so on.

Once a player has a points deduction, he loses the right to be advised in advance and is a candidate to be points reduced for each infraction committed.

We remind all players that are subject to this Agreement and that they can also be expelled from the different CCS zones by different region managers.

Any GM decision is final and there is no right of arguing it. However, players must know that every case of warning or penalty will be supervised later by a higher authority and if its appropriate, the decision could be altered, revoked or amended.

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