Virus

From Colawiki
CCS 1.0.2 COMPLIANT

Virus 1

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 26(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 45 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 2

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 42(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 75 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 3

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 56(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 100 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 4

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 98(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 176 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 5

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 126(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 180 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 6

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 168(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 225 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 7

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 210(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 375 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus 8

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 288(Base) Points of Stamina and Life Damage
Status Effect on Target: POISON 450 Life Damage (85% Chance?), Duration, 20 Seconds
Reuse Timer: 25 Seconds (Cyborgs have longer cool down timers due to having more efficient point usage)
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

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