Guard

CCS 1.0.2 COMPLIANT

Guard Description

Allows the tank to protect a defensive target, making that defensive target invulnerable to all damage for a brief period of time.

Tanks can now place Guard on a defensive target, be it a healer or other class, the Tank can now render their chosen defensive target invulnerable to all damage types (but not status effects) for a short period of time, which tier of this skill increases its duration, Guard has been placed in the Healing category of Skills for Tanks to take some of the weight off use of the ability due to their large dependance on their support skills and offensive skills.

Guard 1

Target Method: Select
Cost: 45 Stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 20 Seconds
Cooldown: 40 Seconds

Guard 2

Target Method: Select
Cost: 95 Stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 30 Seconds
Cooldown: 45 Seconds

Guard 3

Classes: Level 25 Tank
Target Method: Select
Cost: 115 Stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 45 Seconds
Cooldown: 60 Seconds

Guard 4

Classes: Level 35 Tank
Target Method: Select
Cost: 205 stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 60 seconds
Cooldown: 90 Seconds

Guard 5

Classes: Level 45 Tank
Target Method: Select
Cost: 285 Stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 90 Seconds
Cooldown: 120 Seconds

Guard 6

Classes: Level 55 Tank
Target Method: Select
Cost: 345 Stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 120 Seconds
Cooldown: 180 Seconds

Guard 7

From Colawiki

Classes: Level 65 Tank
Target Method: Select
Cost: 234 Stamina
Range: 10 Meters
Status Effect on Target: Invulnerability, Duration: 180 Seconds
Cooldown: 320 Seconds

Thanks to Benold Matova and Zaunil Balazic

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