FirstAid

CCS 1.0.4 COMPLIANT
Healing skills have ( Firstaid ) have intelligence bonus.So,the more intelligence you have,the more you're healing for.

FirstAid Description

A basic healing ability allowing everyone to heal themselves, but with low efficiency.

FirstAid 1

Classes: All Classes
Target method:SELF
Cost for use:11 STAMINA
Damage dealt
Damage healed:14 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

FirstAid 2

Classes: All Classes
Target method:SELF
Cost for use:22 STAMINA
Damage dealt
Damage healed:28 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

FirstAid 3

Classes: All Classes
Target method:SELF
Cost for use:33 STAMINA
Damage dealt
Damage healed:56 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

FirstAid 4

Classes: All Classes
Target method:SELF
Cost for use:66 STAMINA
Damage dealt
Damage healed:98 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

FirstAid 5

Classes: All Classes
Target method:SELF
Cost for use:91 STAMINA
Damage dealt
Damage healed:121 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

FirstAid 6

Classes: All Classes
Target method:SELF
Cost for use:123 STAMINA
Damage dealt
Damage healed:227 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

FirstAid 7

Classes: All Classes
Target method:SELF
Cost for use:165 STAMINA
Damage dealt
Damage healed:307 LIFE ( Base )
Status effect on target:
Extra effects:
Reuse timer:30.000 sec.
Intelligence factor:1

Thanks to Mediterraneo Exonar,Tina Greene, aliantha Brezoianu and Zaunil Balazic

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