Auroris Rules

WELCOME TO AURORIS

Auroris is a Roleplay and Combat Multi-SIM community.

• The most up to date and controlling rules will be available on the website. We currently use CCS (Community Combat System). A free system that can be found at several vendors throughout AURORIS

NOTICE
AURORIS is based in Mature SIMs and involves mature subject matter. By the Second Life Terms of Service and our own rules, you must be 18 YEARS or older to be in our game and you must be at least 30 DAYS old in Second Life.
** Exceptions to this last rule: If you are an ALT, or an experienced player.


STAFF, ADMINS AND REPRESENTATIVES

Staff, GM, Mentors, and Representatives are not the bad guys/girls. They are here to help and maintain a minimal standard that allows a wide ranging group of people to interact.
Please respect Staff. You do not have to agree with what they say, but you do need to understand they have the authority here.

• Use the right groups to ask assistance.
When you require GM assistance, please type ’/9GM Call’ in local chat to request admin assistance, or use the “AURORIS” group to call for an admin or staff member

• If you have questions related to CCS you can use the CCS Support Channel.
** AURORIS group and CCS Support Channel are for staff and CCS Reps to deal with problems. Please do not use it for chat or to answer questions that are directed to staff.

• If you wish to discuss a situation involving, or regarding, a staff member, that you feel needs to be addressed, please contact Stacey Lane.
** Respectfully address concerns of staff abuse. If you feel an Admin has abused their power, please contact stacey Lane or McKinsey Perl

• Keep issue details private. Do not try your case in the court of public opinion or rant in the chat groups.

• Respect Staff Rulings. Staff/Reps have the authority to make a judgment call on an issue that has not been covered under the rules.

• PLAYER CONSENT: BY BEING IN AURORIS AND/OR USING THE CCS SYSTEM YOU GIVE THE STAFF YOUR CONSENT TO DO REASONABLE INVESTIGATIONS, IN ORDER TO ENFORCE THE RULES AND PREVENT ABUSES.
** Additionally, you agree to allow the use of all requested chat logs by the owner and staff in determining agreements & rule violations.


GAME AND ROLEPLAY ZONE

1. All areas under 2078m, excluding malls, and battle arenas, are considered as RP zone. The moment you enter AURORIS RP ZONES you are considered In Character (IC).

- When entering the RP zones you are required to wear your CCS unit, or wear an observer tag that's available on the bottom of this page

2. There are NO SAFE ZONES in the RP zones.
You may however role-play a "safe zone", but this does not extend the use of parcel power or Admin enforcement. You can only enforce it through In Character (IC) means. (Example: Bouncers in a bar incapacitating a rowdy patron.)

3. RP zones span the entirety of AURORIS.
- But, remember this: There are property owners who control portions of the land(s).The owners are subject to the rules of the SIM(s), but they are entitled to remove people from their parcels with only some minor exceptions. They must contact admin first in order to ban ANYONE from their parcel.

4. Players may refuse to participate in certain types of RP; a list of certain situations should be in the player's profile. This triggers an automatic "fast forward", but as a courtesy and to avoid confusion, the player is required to state the cause, go non-com, and that they are fast forwarding for reasons in their profile and leave.
- Valid Example: I do not role-play rape.
- Invalid Example: I do not role-play defeated

5. Players who want to mute another player must discuss this with one of the Staff members before doing so. Please contact Staff and explain why you want to mute another player. Staff will review and then determine the rules that are to be followed by both players.

6. In order to keep avoid conflict of interest players aren’t allowed to be a member of multiple families/factions as this is considered meta-gaming.
**A player is allowed to join as much SL groups as they like, but are only allowed to be a member of one AURORIS Family / Faction group.


ROLEPLAY

1. RP zone is Always In Character: From the minute you step into the “in play” areas, you are involved in the AURORIS role-play. Every action you take, every word you say, everything you and others do, is a part of that role-play.
- Defeated: When you are defeated in the CCS system, your default state is barely conscious & grievously wounded. CCS meter creates a red screen on the player's pc screen.
- True 'death of a character' can only be role-played and done so with the consent of the character to be killed.

2. The players dictate the role-play, but Staff will enforce a minimum standard. You will be expected to comply with this minimum standard or face penalties.
- Example: If you are stripped of your weapons after your defeat, you are expected to detach them and for a reasonable period and not access those weapons.
- Example: If you are bound, you will be expected to be bound. Simply stating "I burn off my binds" or "I break the handcuffs" is not acceptable and rather disappointing role-play. (The races are well known in this universe and so their strengths and weaknesses would be well known and bindings are presumed to be up to the task.)
** Note: You can be given binds to attach or you can role-play the binds. Either way, the player is bound just as securely. However, in the spirit of the role-play it is encouraged for players to use binds.

3. “Fast Forward”: This command allows you to remove yourself in real life from a role-play scenario.
Like life, you cannot control the circumstances you find yourself in. Unlike life, you may remove your real life self from something particularly troubling.
- This is to be used sparingly. “I don’t like to lose” is not a good reason to fast forward through a role- play situation.
- As a courtesy and to avoid confusion, the player is required to state the cause, go non-com, and that they are fast forwarding for reasons in their profile and leave the scene.
** NOTE: When you fast forward, a shell of your character remains in terms of the role-play. Meaning, the role-play goes on without you, but your character still experiences it even if you are not there in real life.

4 “Fade to black”: This command removes you from the role-play scenario completely.
- Fade to black can only be called bya GM. In case of extreme role-playing where a player for personal (real life) reasons can or won't participate, an needs to be called immediately
- When an GM consists with the reasons for this command, both players are NOT allowed to participate in any role-play together for 24 hours.

5. Out of Character (OOC): OOC insults, threats and harassment are not permitted.
- OOC problems only hurt the community and the role-play. Aside from that, being adults, these types of disagreements are rather silly.
- Generally OOC speech is signalled by using the /22 text command with CCS, or typing ((text)).
- We do not mind the occasional friendly exchange, but reserve your OOC conversations for private IMs.
- OOC speech will be inferred where necessary even if /22 or brackets are not used. Example: "Your roleplay sucks" = OOC. "You are a cheater" = OOC

** Advice: It's better to just not go Out of Character (OOC) when an issue between parties arises. Please let Staff handle the issue.
*** Communication: Most role-play problems can be worked out between players, if you merely act maturely and respect one another. Listening, compromising and negotiating can change any outcome into a positive outcome. Arguing solves nothing beyond ruining everyone’s good time. Always remember there are real people behind the avatars and a little respect and courtesy goes a long way.

6. Posting Role-Plays on AUROSIS website:
AURORIS provides a players a chance to post their role-plays they've had with other players on the forum of AURORIS website (http://auroris.org/) for small XP rewards.
** NOTE: Role-plays may only be posted with consent of all the players involved in the role-play. Make sure you ask the players involved their permission and copy paste the line were they consented to the top of your post on the website. Role-plays post without permission will be removed by Staff.


COMBAT

Combat: Combat is initiated when any hostile act is taken by either side. At that point, both sides are committed to the rules of combat.

1. Consent to combat: If you are wearing a CCS unit in an active state you are a target. Period.

2. CCS is required for combat: You must have a CCS unit on and active to be in combat. Period.

3. Non-com: You can turn off (or remove) your CCS unit at anytime, UNLESS you have been attacked or have attacked.
- Staying Combative: Once combat has started, you may not go non-com until it has concluded.
- Fleeing: You can flee a fight by standard movement (Second Life running or walking). Once you have fully lost your pursuers, you are no longer considered in that fight.
- Quitting Or Engaging in Combat: You cannot conveniently go inactive/noncom or go combative to gain an advantage.

4. Revive/Resurrect: If you are revived by someone or naturally revived, you return to being a target.
- Repeated reviving of a player to then defeat without role-play will be viewed as harassment. or camping. This action will not be tolerated
Note: The player is not required to accept the natural revive at the end of the five (5) minutes.

5. Random combat and killing is NOT allowed. All combat and attacks must result from minimum role-play before or after defeat. Note: Exception battles of 8 or more players.

6. Rezzing: The second you teleport or log into an area you are a target. You may however declare “rezzing”, immediately go non-com or remove your CCS.
- If you have declared rezzing and gone non-com, or removed your CCS, you cannot be involved in any way, in any battle that is taking place and must leave the area immediately.

7. Teleporting: Teleporting reinforcements, allies or whomever into a combat zone or fight is not permitted. It destabilizes combat and role-play.
** Teleporting into or out of a battle is illegal.

8. Weapons: You are allowed 2 weapons per body (Your body has 2 weapons slots).
A. You can use only 1 API weapon.
B. Two handed weapons are counted as 2 Weapon.
*Two handed CCS enhanced weapons are very powerful, so this rule is needed to balance*
C. One two handed weapon gun or melee (Assualt Rifles,Sniper Rifles,Two Handed Sword/Axe/Polearm) or One of each Melee and Firearm one hand weapons(Handgun+Short Sword,Two handgun,Two Short Swords).

-“Dummy”, “show” or otherwise inactive weapons, do not count against your weapons limit.
- Burden of proof is on the player to show a weapon isn’t active. The presumption will be that any weapon worn is active.
- ANYTHING more than 2 weapons is considered “weapons stacked” and not permitted.

9. Melee Animations: Melee attacking someone without an animation indicating the attack is not permitted.

10. Heal balls: There are heal balls provided in game, which allow quicker regeneration of vitae and energy.
- You MAY NOT be involved with a fight while using a heal or nurse ball, however you can still be attacked (this includes guns, skills or melee)
- You MAY NOT indirectly be involved in fighting while on a heal or nurse ball. Meaning you cannot buff, heal, or in anyway aid another player while on a heal ball.
** NOTE: You CAN return to the same battle after using heal balls.

-Personal Heal Bed
Personal heal bed are alaivable in CCS market and you can use it only in your parcel for OOC healing. Bring personal heal ball and rezz it conviniently is prohibited. Only the official heal ball at SIM center and healer's skill healing can be used for healing in IC.

11. Movement Enhancers: ANY type of movement enhancer is NOT allowed (Jump, flashstep, TPers, etc). If it isn’t the standard and intended Second Life movement (run, walk, jump) then it's enhanced movement.
** Exception is an AO as long as they don’t contain jump enhancers
*** All AO’s that keep a player standing while defeated MUST be removed or turned off during defeat.

12. Corpse Camping: Corpse camping is defined as defeating the same person once combat has ended with no reasonable reason for doing so.
- Reasonable reasons range from valid role-play to the defeated player returning to target status.
- If a defeated player takes any hostile act, uses self-revive, or is revived by a non-enemy they return to target status and are able to be attacked.
- Large scale battles exception: Due to the nature of battles, repeat killings will happen accidentally as well as part of the act of fighting. This is the risk you take being a part of these battles.

13. Shooting through prims / attacking through prims: Using weapons or melee to attack through prims is not permitted, due to obvious return fire issues and line of sight restrictions to weapons.
- Bullets must not pass through prims either.
- Skills can be used without line of sight.

14. Battle/Fight is any two (2) players or more engaged in aggressive fighting of skills and/or weapons.
Note: Battle is over when the player(s) who ‘wins’ can leave without retaliation through skills and/or weapons and the minimum role-playing requirements have been met.

15. Crashing during combat is deemed a binding defeat to prevent convenient crashes. If you crash and come back—you MAY however ask the others involved in the rp if it is ok if you return. If agreed upon then you may return.


MISCELLANEOUS

1. COMMUNITY: All players are expected to work within the community and not be disruptive. Players who repeatedly break the rules will be subject to banning.
- Players who repeatedly disrupt role-play by requesting AURORIS staff due to their lack of willingness to work within the community will be banned.

2. HARASSMENT: Harassment is against our rules and the TOS of Linden Labs. Although this is a role-play environment, OOC harassment will not be tolerated, nor will cloaking it "In Character".

3. CAMPING: Experience point idling/camping (XP Idling): This is where a player remains logged in to take advantage of the time based XP award system, while not being at the computer or in an active state. This is not allowed and will result in increasing XP docks to possible bans for repeat offenders.
- To avoid problems due to emergencies or falling asleep at the keyboard, we advise turning/taking off any anti-idlers or other means of avoiding being logged out automatically by Second Life.

4. NO FLYING. Due to SIM restarts and such, sometimes flying becomes available, even if this is the case, you are still not allowed to do so.

5. VISIBLE CCS METER: Your CCS meter must be easily visible both in terms of color and unobstructed.

6. NO VEHICLES IN Auroris (Any of the SIMs). Period. No "testing" or "I just wanted to see it for a sec". Go to a sand box.
- A vehicle is defined as any object that uses the physics engine to drive it (i.e. cars, motorcycles, trucks, chocobos, magic carpets, hover platforms, etc), rather than an object that attaches to the avatar (i.e. horses, skateboards, bicycles, etc). If you are uncertain whether or not the object you wish to use is a vehicle, please contact an GM for help in determining the difference. Keep in mind the RP nature of this, as well. Be respectful of the environment and the RP.

7. CHILD AVATARS: Child Avatars are NOT allowed in Auroris. All depictions, enactments, resemblances to children (babies, infants, toddlers, adolescents) of any race or gender are not permitted. You will be Banned from Auroris for violating this policy, and may be reported to LL for further action.

This includes, but is not limited to:
- Artefacts of childhood (baby bottles, cribs, bibs, diapers, rattles)
- Child Clothing and Attire
- Child Body Shapes
- Child Speech, Emotes, or Gestures
- Anything that is debatable

See Linden Labs’ own policy if you need additional clarification on what may be allowed outside ofAUROSIS: http://blog.secondlife.com/2007/11/13/clarification-of-policy-disallowing-ageplay/

8. SPY DEVICES: Please see the Linden Lab Terms of Service. You are responsible for complying with these terms.

9. GRIEFING: No Shields, Cagers, Orbiters, or Explosives(which is not CCS API) are allowed in Auroris. These are griefing tools that go strictly against these rules and the Second Life Community Standards.

10. RADAR: Radar devices or heavy lag producing items are not permitted.
** Staff members are only allowed to wear a radar device in order to carry out their tasks.

11. INTER-SIM TELEPORTING: Teleporting within a sim(s) is illegal. Players must teleport and land at the designated landing spot provided by the Sim owner.
** NOTE: A player may use teleports within their property (parcel) only and must make them accessible to all Auroris players. (Exception: if teleport destination is above 2078m)

12. GESTURBATING / SPAMMING: Gesturbating is keying up gestures repeatedly to the point it becomes spam. Both are not permitted due to the annoyance factor and disruption to the community.


LAND OWNER RULES

1. TELEPORTERS: A parcel owner may use teleporters within their property if the teleporters are visible and accessible to all Auroris players.
** Visibility means the teleporter may be hidden, but must be findable and non-transparent.
*** Exception: Teleporters that lead outside the RP zone (above 2078 meters) do not need public access.

2. LOCKED DOORS: Lockable doors are not allowed in the RP zone All houses, rooms and other space must be open and accessible to every player, either through an unlocked doors, special RP doors or phantom walls and /or doors.
** Locking one entrance means there MUST be another public entrance to that same room.
***Exceptions. "CCS interactive" doors can be used.

3. PARCEL BANS: Parcel owners have the right to ban players for a reasonable cause.
- Parcel owners must submit the name(s) of those who will be banned and reason(s) for the ban to the AUROSIS Owners or BEFORE the ban occurs.
- Player's can request the AUROSIS Owner or Manager to review the parcel ban. Staff will try to respect the owners decision, but also must maintain the "open atmosphere" that makes this place a community.
** Example of reasonable: Banned player was harassing the owner.
*** Example of unreasonable: Player is banned because he/she beat you up on your property.

4. HEAL BALLS: There are heal balls provided in game, which allow quicker regeneration of vitae and energy. Land owners are allowed to purchase and place their own heal balls
** NOTE: The heal balls must be accessible to every player (see also point 2, locked doors).
*** NOTE: The general heal ball rules apply (see also point 11, COMBAT)


THINGS TO KEEP IN MIND

1. We are all here to have fun.
2. This is a game. A fictional world where anything can and usually does happen.
3. A rule violation does not necessarily require Staff intervention; an apology for a mistake goes a long way with people.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License